No doubt about it.
Smaller equals better.
Us silly Americans and our
need to have everything big - big cars, big
houses, big… well, Sir Mix-A-Lot not withstanding,
this need for bigness came through with the
first American console in a long while -
the Xbox. The system itself is quite massive
due to the sheer amount of things that have
to go into it (DVD drive, hard drive, etc…),
but why? Why such a huge controller? The
big, beefy controller has been the focal
point of a lot of Xbox naysayers out there
(you know who you are). In truth, with the
quality games that the Xbox has seen so far,
it's about the only thing the anti-Xboxers
can make fun of. However, with this combination
of negative feedback and the simple reason
that the controller is in fact too big for
people with tiny hands (i.e.- women, kids,
and other small people in general) to use
efficiently, Microsoft wisely choose to release
a modified version of the Japanese Xbox controller
here in the states. So, how does this smaller
controller stack up to the original?
In essence, the Xbox Controller
S, or Controller Small, is just a regular
old Xbox controller, minus a huge chunk of
plastic and a few changes to the button placement.
I was actually very surprised about just
how small this puppy is. It's very reminiscent
of holding a GameCube controller, which should
give you a good idea of its size. Although,
you'll be happy to know that with this size
decrease came no loss of quality or comfort.
Just like it's older, bigger brother, the
Controller S is one of the most solidly built,
durable controllers in the gaming world today.
Which is very important cause you don't want
your 40 bucks going to waste just because
you're clumsy (or intoxicated). The comfort
part is always a key factor in game controller
design. You're going to be using this thing
for hours upon hours and having sore fingers
or wrists afterwards just doesn't cut it.
Thankfully, with the Controller S' sleeker
design this isn't a dilemma. It contours
your hand perfectly, placing your index fingers
right on the triggers, your middle three
fingers firmly around the grips, and your
thumbs in the perfect position to be primed
for action.
First, let's take a look
at the totally revamped placement of the
six analog buttons. One of the main complaints
of the standard Xbox controller is that the
face buttons are too close to one another
and that they have an odd slant to them.
I too found this to be an issue, as hitting
the wrong button became problemsome on more
than one occasion. With the controller S,
though, this is a problem no more. The controller
features a classic diamond shape for the
four main face buttons, much like the Dreamcast,
and they are spread apart quite liberally.
In fact, if you're use to using the original
pad, it will take a little time to get used
to this layout. But then again, the same
applies to the entire controller due to its
decreased size. With this new button layout
you can't really keep the white and black
buttons where they originally were, so they
have been moved below the four main buttons,
which works well as it makes them much, much
easier to reach.
Due to the limited space
that is now available between the right analog
stick and the directional pad, the start
and back buttons also had to be moved, and
have been relocated right below the left
analog stick. This really isn't very bothersome
since these buttons are rarely used, although;
for a while you're going to be looking down
at the controller in order to distinguish
between the two when it becomes necessary.
The two analog trigger buttons,
L and R, have gone through some minor modifications
as well. They now cover less area, meaning
there a little skinnier (not to the point
where it cuts into your fingers, ala Dreamcast),
and they are a little looser. The looseness
was something many complained about with
the Japanese version of the controller and
it was supposed to be alleviated in the U.S.
release. Having never used to Japanese controller
I can't necessarily describe the extent that
this has been fixed, but I really can't imagine
them being any looser. To be honest though,
it's not that big a deal. I found them to
be just as responsive and it didn't quite
hurt my fingers as much in games where you
must hold them down for long intervals (i.e.-
racing games).
Naturally, with the smaller
size the two analog sticks are going to be
a little closer to one another, and they
are. However, it's still quite comfortable
and it's more than made up for by the fact
that the analog sticks actually seem to be
more precise, giving you an unprecedented
level of control. This is something that
really caught my attention as I was hanging
curves in Rallisport Challenge. Seriously,
the analog sticks can actually improve gameplay,
especially in games where precision accuracy
is needed. The tips of sticks even have a
larger concaved circumference and feature
four little well placed grips, both things
help immensely in preventing your thumbs
from accidentally flying off the sticks in
the middle of gameplay.
Another huge improvement
comes in the D-pad, which now features a
full-fledged 8-way design with a cross shape
in the middle that maps out each individual
direction perfectly. It might feel a bit
constricted, but it's far better than the
unmarked, circular D-pad that came with the
original, and it's easily one of the biggest
improvements to the Xbox controller.
Then of course we have all
the standard bells and whistles that really
can't be improved too much. The two expansion
slots, the built in vibration motors, and
the long 9.8 foot (.3 feet longer than the
original) cord with that nifty inline release.
While this is all some standard stuff, just
like the bigger controller, it's all pulled
off flawlessly.
Once you overcome the smaller
size, the Controller S is a real joy to play
with. I tried it out on a variety of games
- Rallisport Challenge, Dead or Alive 3,
Halo, Jet Set Radio Future, and a few more,
and it worked quite well in them all, regardless
of genre. As I said before, the increased
accuracy of the analog sticks really made
Rallisport a whole new experience, and the
newly designed D-pad is an absolute must
in games like Dead or Alive 3. The Controller
S has accomplished quite a feat in actually
enhancing the gameplay experience in many
games.
Simply put, the Xbox Controller
S is one of the best-designed controllers
in the history of mankind (yes, that's a
long time) and every Xbox owner should at
least try it out to see what they think.
People with above average hands should be
warned though; the controller might in fact
be a too small. I have what I'd call average
sized hands, and the controller is just about
perfect, if a smidgen too small. I think
it's goes without saying, but anyone who
finds the original controller to be too big
and uncomfortable needs to go pick up this
controller as soon as possible. An added
bonus come in the fact that the new button
placement works really well, the directional
pad is much more efficient, and the analog
sticks are as accurate as you're going to
find. I applaud Microsoft in their decision
to release the smaller controller here in
the states. Now you have a choice between
two fine 1st party controllers depending
on your preferences, something you don't
get from either Sony or Nintendo's systems.
Ryan
Smotherman