In conjunction with
some small film about some clones attacking,
a new space combat game arrives.
It's here ladies and gentlemen.
The next installment of the Star Wars saga
has finally arrived and with it comes the
very first Xbox game based on the movie,
Jedi Starfighter. The game essentially
parallels the events of the movie so some
people may be lost if they haven't seen
or heard of the events in the newly released
Attack of the Clones. \While the game was
originally made for the PS2 LucasArts has
gone to great pains to advance the graphics
and the overall experience given to the
gamer.
First of all I'd like to
say that the graphics in the PS2 version
were no slouch. While there wasn't a vast
improvement over the previous year's rendition
the game still pushed the PS2 and came
off clean and crisp with only minor framerate
issues. In the Xbox version of the game,
the LucasArts team upped the ante with
higher texture resolutions and a brighter,
more vibrant world. While there are changes
most of them are unnoticeable by the standard
gaming eye. When I asked some of my "less
knowledgeable" friends to come in and give
me their take on the differences they were
hard pressed to find any obvious improvements.
Unless you're some kind of gaming professional
(like yours truly) you probably won't notice
a huge difference between the two games.
Does this mean you should pick up the PS2
version?
Framerate issues are sadly
still a bit of a problem in the game. When
the screen becomes cluttered with a large
amount of enemy or friendly craft the framerate
can drop to a painfully slow rate. While
this was an obvious problem in the Playstation2
version of the game, this is absolutely
unforgivable in an Xbox game especially
one that is as visually unimpressive as
this.
The gameplay of the game
has thankfully been untouched from the
PS2 version of the game. You pilot the
all new Jedi Starfighter which is a very
smooth and agile version that will have
gamers remembers the good old days of the
A-Wing used the Rebel Alliance… or would
that be the good new days considering that
Episode 2 is a prequel? Regardless - the
vehicle performs nicely and is a welcome
addition to both the movie and the game.
You'll play as Adi Gallia, the wise Jedi
Master or Nym the rebel smuggler. Gameplay
differs greatly between the Starfighter
and Nym's Havoc spacecraft. Each has four
different special attacks, Adi's are entirely
forced based and allow her to do all the
Jedi things you'd expect short of a force
choke. Nym's special moves include standard
bombs and missile attacks obviously focused
a more brute force rather than Adi's elegance.
Mission variety is obviously
something that the developers spent a bit
of time on as you'll take part in everything
from escort missions to the standard bum
rush on an unsuspecting Trade Federation
base. Regardless of what your taste in
missions is, you will likely be satisfied
with the variety of gameplay that Jedi
Starfighter brings to the table.
The one problem that plagued
last year's edition (That would be Starfighter,
no Jedi) was the length of the game, or
lack thereof. Sadly the game had only one
main area of play, that being of course
the single player area. After completion
of the game there wasn't much else to do
besides for a few poorly put together two-player
escapades that included a flimsy capture
the flag and a very odd race between players.
Needless to say, players needed more and
the newest rendition most definitely delivers.
Thankfully in this year's
version LucasArts has included a full two-player
cooperative mode that will definitely have
players playing for quite some time. Not
only do you and a friend get to play through
the game together but also a few new characters
become available because of it. While none
of them are very recognizable they are
all quite powerful in their own right.
Needless to say the co-op mode is absolutely
extraordinary and gives the game a whole
new level of fun.
The first time that I booted
up and played through the PS2 version of
the game I realized that LucasArts had
gone to great pains to give us a look behind
the development of the game by including
production designs and concept art from
the pre-production stages of the game.
While it was all well and good for the
PS2 version of the game I would have loved
to see something substantially different
on the Xbox. Sadly LucasArts has left the
special features relatively unchanged save
for two added trailers of Indiana Jones
and Gladius. The unlockable single player
missions and two players missions as well
as the option for new spacecrafts are also
completely unchanged.
Well now that I've gotten
through the standard video game feature
of Jedi Starfighter now it's time to set
in on the Star Wars features of the game.
The first thing that you'll notice is the
sound. It's incredible. The classic John
Williams score makes yet another star studded
appearance along with the other ingenious
scores, all produced under the masterful
of John Williams. This is Star Wars at
its best.
The musical scores are
entrancing to say the least (Star Wars
has always been incredibly powerful in
an audio sense to me) and the voices given
to the Starfighter characters are exemplary
as well. New one-liners have been given
to the characters which are both comical
and moody depending on the status of your
mission. While the voices allotted to the
characters are all well done it's the special
appearances by characters from the Attack
of the Clones that really makes the game
worthwhile. I won't give any of the cameos
away for fear of ruining an otherwise hilarious
experience but you've definitely got to
hear to believe it.
The story of the game is
well done although there really isn't anything
ground breaking. You'll get a look at enemies
from the brand spankin' new Star Wars film
and you'll definitely be surprised by how
closely they all resemble the actual villains
in the movie. The clone and droid armies
make appearances as well as the wicked
trade federation. Once again the specifics
of the story will be kept under lock and
key for fear of ruining the game, but if
you like the movie then you will most likely
enjoy the story of the game.
The Xbox controller is
put to good use by the game. You'll have
the ability to fire lasers, utilize special
weapons, accelerate, brake, zoom in (a
very useful ability), and manually target
enemies. Everything is handled with relative
ease although sometimes you'll feel a bit
cluttered by the controller setup due to
the closeness of the face buttons.
Overall the game is essentially
identical to the PS2 version with a few
slight variations to give it a bit of Xbox
pinash. And when I say a bit, I mean a
very small bit (unfortunately). Thankfully
the original PS2 package was a very enjoyable
ride that will most definitely be enjoyed
by Star Wars fans and space combat fans
alike.
Nate "Gamer
X" Ahearn
Almost cried at the end of Attack of the Clones. It was just that good.
Star Wars
Jedi Starfighter: The Scores |
|
Graphics |
Sound |
Gameplay |
Depth |
Presentation |
Overall |
7.5 |
9.5 |
9.0 |
9.0 |
9.0 |
9.0 |
|
The
Final Word:
With the newly arrived Star Wars flick already having
mauled its way through theatres there really isn't a
better time for an all new Star Wars game to grace the
market and what better than Jedi Starfighter to step
up to the task? The game is well done, if not a little
underdone for an Xbox title. Regardless it's an enjoyable
game that is definitely recommended for people who have
never experience the PS2 version.
P.S. to LucasArts - The Xbox has 4 controller ports and
LAN capabilities…
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