Developer
Crystal Dynamics |
Publisher
Eidos |
Genre
Racing |
Players
1 - 4 |
ESRB
E |
It may not be the marquee title when people think
about Xbox exclusive games, but, here we have something... different.
Mad Dash Racing is one of those titles
that you either "get" or you don't. Many gamers may scoff at the idea
of a racing game that utilizes cartoon looking characters and places
them racing around in cartoon like environments dismiss the whole thing
as "kiddy". Those would be the same people that make snap judgments
about a game without playing it.
To call Mad Dash Racing a "kart style" racer
sells the game a bit short. Sure it has some elements of that style
of gameplay, but this is a different creature. The primary difference
being the fact that there are no karts. Having characters run on legs
has been done before, with mixed results. Here, developer Crystal Dynamics
seem to have brought the genre a lot closer to its full potential.
There is a story attached to the game,
but as with most cartoons, it really doesn't matter much. There's an
evil wizard who fools the king into holding a racing competition. There
are red meteor chunks throughout the island, one at the end of each
race. You need to reach the finish line first in order to obtain the
meteor chunk collecting the all of the red meteor chunks is what it's
all about. Why are those meteor chunks needed? Why is the king so lame?
Why does Chops smell so bad? Hey man, this isn't Shakespeare.
Another major differentiation with
this title is the course layout. There really aren't tracks, but environments,
having a beginning and end. A lot of imagination went into the creation
of these courses. The environments range from volcanic wastelands to
jungle to well… what would you expect? The tracks are linear in layout
(no laps) for the most part with many branches, shortcuts, pitfalls,
and more. Since your racer isn't really upgradeable, strategy will
have to be used to get ahead, and stay there.
Some of those shortcuts won't be accessible
to each racer. There are three types of racers: Gliders, Bashers, and
Dashers. Gliders are able to fly for a short period of time, bashers
have the ability to ram through (certain) obstacles for a few moments,
and dashers… you get the idea by now. Spread throughout each course
are powerups to enable each racer to utilize their special abilities
by recharging their meter (which depletes with the use of said ability).
Also spread throughout each course
are green meteor chunks. Collecting 10 of these will enable your racer
to utilize the abilities of each of the three types of racers. After
plowing through a course several times and learning the layout, a basher
can bash through one obstacle, then glide up to the next shortcut,
and then dash to the finish line (or something to that effect. Of course
keeping those 10 green meteor chunks is a little harder than you may
think, with the third type of powerup spread throughout the course.
These are the cartoon styled weapons that your racer will use to keep
the competition from getting (or staying) ahead.
Weapons range from fruit to a light
beam (similar to Tron) that trails behind you to a chicken that, well,
it's a chicken. Another weapon used is the ice cube. It will freeze
everybody else in the race for a moment. This is really nifty until
somebody does this to you. Then three buttons appear on the frozen
screen. At first, I thought something went wrong with the game, but
after reading the instruction booklet, I understood what was going
on. By pressing the buttons rather quickly, it will unfreeze your character
quicker than the natural game-time thaw.
Perhaps the greatest drawback to Mad
Dash Racing is the interface, which can be confusing at times. The
initial game screen offers Adventure (the single player story mode),
Versus (up to 4 players race with any unlocked characters), Sign Up
(register for the game - this option is awkward, and should have been
streamlined and folded into the Adventure and Versus modes) Records
and Options (both rather self explanatory). While most of this is fairly
rudimentary, it is Adventure mode that could have used a better interface.
After selecting the Adventure mode,
a screen appears showing a few different saves for the story as well
as challenges, which really should have been an option in itself. There
are three main challenges here, Cash, Time, and Stunt. Cash has your
racer running around a course trying to find a set number of bills
that are strewn about in a certain amount of time. Stunt challenge
has you performing stunts in a set amount of time, and the Time challenge
should be self explanatory, as this is a racing game. Completing these
challenges awards you with "decals" which are used to unlock other
racers.
There is also a training mode (again
set within the adventure menu option) that will help you understand
just how to glide, bash, dash, pull of stunts, swim, jump, and otherwise
play the game.
Graphically, the game is a mixed bag.
The environments and characters all look great, lots of bright colors
splashed throughout the screen, but the amount of clipping throughout
is more than should be allowed in today's market. Far too many time
will a character find their head inside a rock after being hit.
This usually happens only when the action stops, at the end of a race
or when your racer is hit, other than that, the game moves along at
a nice (visual) clip.
Aurally, the game is rather solid.
The voice acting is done by some of the best in the business. The music
is really varied, and the options presented is something that should
be adopted in other games. Not only can you select the volume of sfx/voice/music,
but you can choose whether or not a song is in rotation. There are
a lot of tracks to choose from, so there's bound to be something in
here that won't be to your liking. Thankfully, you can turn that single
song "off". Sadly, the option to use your own soundtrack from the Xbox's
hard drive isn't available (or it's so buried, nobody can find it).
The game controls well, but there are
some major camera problems. Using the black and white buttons on the
controller to zoom in/out and center the camera just doesn't work,
especially when hitting the "B" button (character attack) and accidentally
press the "black" button as well. Aside from the menu confusion and
clipping, this is the only other problem with Mad Dash Racing. Overall,
this game can be relegated to the "kiddie" shelf, but that wouldn't
be fair. Sure, the game may not be as deep as other racers out there,
but for some much needed fun, Mad Dash Racing more than qualified if
you can get past the shortcomings.
Daniel "monk" Pelfrey
Resents that comment about my mother.
Mad Dash Racing:
The Scores |
|
Graphics |
Sound |
Gameplay |
Depth |
Presentation |
Overall |
8.0 |
9.0 |
8.5 |
7.5 |
7.5 |
8.0 |
|
The Final Word:
Quit judging a book by its cover. Sure the game has a
few flaws, but hey, DOA3 has clipping too. Get over trying
to be the "adult gamer" and recall the fun times you
had playing Mario Cart until 3 A.M. It may not be GT3,
but it's not supposed to be.
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