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reviews

Smashing Drive


Developer
DEVELOPER

Publisher
Namco

Genre
Driving

Players
1 - 2

ESRB
E

Buckle up - it's going to be a bumpy ride as we take on Namco's Xbox arcade conversion.

Smashing Drive is an arcade driving game that first appeared in the arcades, then on Nintendo's GameCube. Players take on the role of a New York cabbie trying to make a fast (literally) buck. True to the arcade stylings, there are power-ups and short cuts to help you reach your goal quicker. The quicker you get your fare to the finish line, the more points (and money) you are awarded.

Many people will confuse this premise with Sega's Crazy Taxi, and the comparison does a major disservice to Smashing Drive. Where Crazy Taxi focuses on picking up fares and taking them to various destinations, Smashing Drive has players going solely from point A to point B - the fare, destination, and route are all predetermined. Where the player's skill comes in is how well traffic can be avoided, how many of the power-ups can be gathered, and how many shortcuts are used.

There are various power-ups throughout, including the Turbo Boost (which hurtles the cab down the street at speeds that would make Chuck Yeager blush), Crash (allows you to literally plow through traffic), Sonic Blast (a horn of such power that all before it are blown to the side) and 4X4 (transforms your cab into a monster truck that can easily drive over virtually any obstacle). These power-ups are necessary to finish the course on time, especially Turbo Boost, as without them, you'll find the cab crashing into traffic and loosing valuable time.

There is always at least one checkpoint (sometimes two) within a given course. Reaching these will extend the time available to reach either the destination or the next checkpoint. The game is over if time runs out.

Shortcuts almost always border on the ridiculous (driving through a movie theater, basketball court, hotel or over the ferry for example) and invariably shave a second or two off your time. Knowing where the shortcuts are and liberally using the power-ups are essential in this game. Not using them will result in a loss of fare, low score, or just complete failure in the game. Thankfully, the game is arcade based, so you can always just start over again.

The audio of Smashing Drive is a mixed bag. The songs used are not varied, only two discernable songs are available, neither of which you can choose from, they just automatically play. The repetition of them will begin to grate on you rather quickly. There is no option for custom soundracks, but then again, the courses are over so quickly, that you wouldn't have time to really listen to them anyway. The sound effects on the other hand are perfect for this style of game.

Visually, the game looks like it was brought over directly from the arcade without any upgrades whatsoever. While driving down the road (on the predetermined path, thank you) at breakneck speeds, it's hard to tell just how the cars and pedestrians have been modeled. Pause the game and you will see just how well blocks have been used to portray heads.

One thing that puzzled me was how the framerate stuttered at points. For the length of time it took to convert the game to the Xbox, you would think that things would either be enhanced or fixed. The game plays much slower than it's GameCube brother, a rather disturbing trait.

The game is short, with only 12 courses overall (unless you unlock the bonus tracks with a high enough score), each lasting no more than about two minutes. It's possible to beat the game in about 30 - 40 minutes. There are 4 shifts, each containing three fares. I'm not sure if this was cut from the arcade or not, but we never actually get to see the fare. One has to wonder why more wasn't added to the game to spruce things up.

The game is divided into Arcade, Survival and Head To Head Modes. The only difference between Arcade and Survival is the addition of damage to the cab, and when the cab is too damaged in Survival Mode, the game is over. This acts more as a second difficulty level, rather than a second mode of play.

The real fun of Smashing Drive is the Head To Head mode. Unfortunately, there are only so many courses, and with the shortness of each course, it's all over far too quickly. One nice touch was the ability to change the multiplayer view - there are options for horizontal and vertical views, as well as a diagonal view, giving each player a full screen to see, just smaller (one in the upper left, one in the lower right). Unfortunately, on every new course, the viewpoint reverts back to the horizontal split screen. The gameplay speeds up a little bit, but still is rather slow when compared to the breakneck speed of the GameCube version.

Smashing Drive is fun while it lasts, but it is over far too quickly, and that ultimately is the game's downfall. The graphics can be overlooked for being an arcade port, but not the sluggish gameplay. There are a lot of shortcomings to the game, but what there is coded onto the disc is rather fun.

Daniel "monk" Pelfrey
decries the lack of arcade games on the Xbox.




Smashing Drive: The Scores

Graphics

Sound

Gameplay

Depth

Presentation

Overall

4.0

7.0

8.0

4.0

6.0

5.0


The Final Word:  Smashing Drive is fun while it lasts (if you can get past how slow it is), but it doesn't last long. With so many other games out there, this just isn't a game that can be recommended for purchase. If you are feeling the need to get some arcade style driving action in, rent Smashing Drive, don't buy it.


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