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reviews

NFL Fever, 2002


Developer
Microsoft

Publisher
Microsoft

Genre
Sports

Players
1 - 4

ESRB
E

Microsoft releases astandout football game, but the question is how well does it stand out?

There are a lot of football games to choose from, and NFL Fever 2002 really delivers. When I first gazed upon the graphics, I was more than impressed. Before playing, I didn't know if it could live up to the hype, but I was completely wrong.

The game was built from the ground up to take advantage of the Xbox hardware, so you won't see this kind of visual quality in any other football titles at launch. The helmets look like real helmets, with reflects that change according to lighting position; the stadiums are amazingly detailed, and each character in the stands are completely three dimensional (no more cardboard cut-outs); and of course everybody's favorite, three-dimensional cheerleaders!

Even the people on the sidelines are modeled in the third dimension, from camera crew (the camera will move as you move forwards or backwards) to coaches and players. It all looks great, even down to the turf and weather. The snow will give the impression that it's real snow as it settles on the grass. Even when you switch to nighttime, everything looks great, even the lights! Everything flows with enough detail making me begging for more.

Actual player's faces don't completely match their Fever counterparts, they do resemble them in size and in most facial features. Players with mustaches or beards will have them in game and completely noticeable. The games characters will even do shout out or talk after or before a play, in which you'll clearly see. You'll also notice that your favorite player will be wearing the same gear he wears in the real sport, which adds to the immense graphic detail experienced in NFL Fever 2002.

When I came upon the audio, the first thing I heard was the commentary. This was my only complaint, although not even to spoil the insanely fun game. If you've ever played the NFL2K series, you'll all remember how lively the commentary was, and how it sounded real, talking about what was happening and they enjoyed it (even poking jokes). However, in NFL Fever 2002, the commentary falls a little flat this area. There are no jokes, no lively chatter from them; you'll mainly hear these kinds of statements throughout the game from the commentary, "He picked up 46 yards," or "That was an amazing play," and it ends. I was wondering what happened to the rest of the line. Even though the commentary does respond to plays, it is too short and not as lively as hoped for.

The player's audio is thankfully better than the commentary, They'll shout out after plays, with their mouths clearly moving. That's not a bad thing, because it makes you feel even more in the game, with the crowd's roars responding to each play. You get a touchdown, you hear cheers; in the middle of a play you'll also hear either "offense" or "defense" being shouted from the stands. The games audio could stand a little improvement, but it still doesn't ruin the after all affect of the game.

Visuals and sound's are all well and good, but what really makes NFL Fever 2002 standout from the competition is the gameplay. Simply put, it's just plain fun, and I couldn't stop playing. The game plays great, but the only drawback to this is there aren't that many different modes. There are a total of four modes to pick from, which include Practice to help you learn the button assignments and the plays; Single Game, which is basically exhibition where you can play with all available teams; Season and General Manager. Season plays out like a season in the NFL, but you can build a long-term dynasty in which you manage a football team that lasts up to 25 seasons. General manager let's you customize and create your team any way you want (change the color of your teams socks!) from trading, create a player, player editor, coaching, etc., and the changes will be applied throughout the game.

If you're playing and having a hard time choosing plays, you can go to the recommended on the play picker screen. From there, it gives you a list of moves that will possibly give you the best chance of scoring a touchdown! All in all, the game just feels fun to play, and the A.I. plays very well. If you're not too good with the controls or familiar with the plays, you'll find yourself getting whooped by the offense; however, it's not too hard to just pick up and play.

There's a lot of moves and plays to learn, but it soon becomes second nature, as the layout is fairly simple to remember. Basically in offense, A is to select and once the play is in motion, A, B, Y, and X are used to throw to the A, B, Y, and X marked players; and once you're in motion, pressing and holding A will give you a boost in speed, B will be used to spin, and X will be used to push your way through defenders. Simple enough? While in Defense and in motion, A is still turbo, but everything else is used differently. B is used to dive and tackle, Y is used to jump, and X is used to change to the player nearest to the ball. Once you get these down, everything else is pretty straight forward from there.

Scott "VeX" Kuss
Green Bay! *stomp stomp* Green Bay!


NFL Fever 2002: The Scores

Graphics

Sound

Gameplay

Depth

Presentation

Overall

9.0

7.5

9.0

7.5

8.7

8.5


The Final Word:  Overall, it's fun. It looks good and plays fun, so no argument there. Sound and depth are lower because the commentary and fewer modes than hoped for. It is a good game, however, and worth a rental if you're in doubt.


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